Tuesday, December 18, 2012

Tuesday, September 11, 2012

Air Project

Air Project

This is on rail action shooter with some puzzle elements also a bullet hell feeling to it game. In where you are in this platform (I am thinking of a skateboard or a piece of ground that is being levitated by the psycho/magical power of an alien girl). Or may be start in a platform and changing into a skateboard. Anyway you have to make your way through an army of flying enemies the camera angles will changes (like camera on the back, side, top, etc.). The style aim at is like a Nintendo 64/Wii game series called Sin and Punishment.
   
I-where/when- location?
In the skies of a world similar to our present day world a sort of alternative timeline
       
Ii-Objective- what do you have to do?
 
You will had to dodge, shoot and stay alive until the end of the level

iii-Items- what new items or skills can you gain?

You can collect heal passions to recover some health.
Shields to give you invincibility momentary.
Explosives to clear the way (still in planning stage by the R&D one man team).
Trigger events it is supposed to create something cinematic for the player enjoyment.
This flying orbs that upgrade and customize you flying platform (showmanship).
Checkpoints.

iv-Obstacles-

A lot fire power aim at you.
Flying objects that you will have to evade.
moving walls some that damage at touch.
Flying ships that need to be taken down.
Also some other guys flying on better platforms.

v-Actions-

Move up, down, right, left, diagonal (all eight direction)
Shoot.
Fly all the time.
Hopefully had a good time.

vi- End Goal- What is the end goal of each level? what do you have to do to reach the end of the level and move on to the next one?

Here is a link to a video of sin and Punishment that inspired this idea:
http://www.youtube.com/watch?v=u0qDMaJ6Ydg&feature=related

Monday, September 3, 2012

ASSIGNMENT 02 MY 3 GAME CONCEPTS


ASSIGNMENT 02 MY 3 GAME CONCEPTS
Concept 1: Detention
    i-where/when- location?this located inside a digital world that is emulating a high school building. in the "Near" future
    ii-Objective- what do you have to do? you trap and you new to get two termials(keys) in order to escape.which means you would have to search the whole campus.
    iii-Items-  what new items or skills can you gain? there are heal position and collective objects along the way. Beside the keys you have to search for.
    iv-Obstacles- can be actual characters or even elements of the environment itself. there are locked doors that need to be unlock. object that serves as keys to progress. enemies spawing on the hallways and classrooms.
    v-Actions- What do you actually get to do in this level? to explare the level. shoot on some bad guys, and collect a bunch of items.
   vi- End Goal- What is the end goal of each level?  to open the exit and help yourself out.

concept 2
    i-where/when- location? you had been teleported by accident yo a laberith under water.
    ii-Objective- what do you have to do? you objective teleport out of their so you have to look for the artefact that unables teletramsportation and the tramsportation room. which you must find a switch to open the door.
    iii-Items-  what new items or skills can you gain?there are emergencies rations squater around that you will need to stay alive.
    iv-Obstacles- can be actual characters or even elements of the environment itself. there are hidden areas and enemies across the way also there are some level of the laberith that are under water.
    v-Actions- What do you actually get to do in this level? explore, fight some bad guys, collect some items and swim.
    vi- End Goal- What is the end goal of each level? what do you have to do to reach the end of the level and  move on to the next one? find the artifact open the door and teleport out of the laberith and you had completed the level.
concept 3
    i-where/when- location? in an alternative apocaluptic future where humans fight against machine froms another world you had wake up from hybernation and must fight to survive as a soldier in this rescuing squadron. you firt mission is in a city in ruins
    ii-Objective- what do you have to do? you have to clear the way of enemies for a truck to past throught the check point safety. there is this alfuntioning door which would open do you have to find a way around and fix those couple of loss screws to amke it work again.
    iii-Items-  what new items or skills can you gain? few healing areas are the only thing holding you alive and they are located  far apart across the way.
    iv-Obstacles- can be actual characters or even elements of the environment itself. enemies to kill, bulding and bourdels on the way to detonate.
    v-Actions- What do you actually get to do in this level?shoot on enemies, find hiden paths to neccesary to complete the level. fix stuff and break stuff along the way.
    vi- End Goal- What is the end goal of each level? what do you have to do to reach the end of the level and  move on to the next one?once the the way for the truck had been clear and the truck had safely drive past the check point the level is complete.

ASSIGNMENT 01: 3 GAME ARTISTS/DESIGNERS

ASSIGNMENT 01: 3 GAME ARTISTS/DESIGNERS 

Hideo Kojima (Kojima Productions)
Weblog:http://www.kjp.konami.jp/gs/hideoblog_e/ 
Although kojima education was in Economics, and as child he was interesting in films and writing short stories, he switch careers to the game industry and started working for Konami. He was a screenwriter, assistance director, director and designer, kojima pretty much based his creative ideas on films. He along with his ideas were rejected at the beginning but he keeps going, he is an example of having perseverance (or stubbornness) for what you want.

Shigeru Miyamoto (Nintendo Entertainment Analysis and Development branch)
Game List: http://en.wikipedia.org/wiki/List_of...igeru_Miyamoto 
Education: Kanazawa Municipal College of Industrial Arts. 
Miyamoto joined Nintendo at 1979 help design some of there arcade release, and after an unsold oversupply of arcades machine Nintendo President decided to covert them at a new arcade title and put Miyamoto encharge of designing this new title. That title was the big hit “Donkey Kong”
And now a Miyamoto’s quote:
“So you know, cats are interesting. They are kind of like girls. If they come and talk to you, it’s great. But if you try to talk to them it doesn’t always go so well.”

Will Wright(Electronic Arts)
Education: degree at architecture and mechanical engineering.
When he notices that he spend quite of time at video games he decide it could be productive to do his own. And so he created a helicopter action game “Raid on Bungeling Bay”.Soon after he found that he enjoy more creating levels in the level editor of Raid of Bungeling Bay that actually playing the game this method was to be the inspiration for the his fisrt hit title, “SimCity”.

Friday, May 4, 2012

Friday, April 27, 2012

ASSIGNMENT 03: LEVEL BLOCKED OUT IN DETAIL



this my terrain. cute is it?.... it is also almost completely useless and pointless.












confused?
pleased to hear that (:

ASSIGNMENT 02: BSP LEVEL BLOCKOUT







as you can clearly see from the image after the source image my blocking is quite the accurate(that was sarcasm if you did not know).

ASSIGNMENT 01: 3 GAME ARTISTS/DESIGNERS

Will Wright(Electronic Arts)
Education: degree at architecture and mechanical engineering.
When he notices that he spend quite of time at video games he decide it could be productive to do his own. And so he created a helicopter action game “Raid on Bungeling Bay”.Soon after he found that he enjoy more creating levels in the level editor of Raid of Bungeling Bay that actually playing the game this method was to be the inspiration for the his fisrt hit title, “SimCity”.

Shigeru Miyamoto (Nintendo Entertainment Analysis and Development branch)
Game List: http://en.wikipedia.org/wiki/List_of...igeru_Miyamoto
Education: Kanazawa Municipal College of Industrial Arts.
Miyamoto joined Nintendo at 1979 help design some of there arcade release, and after an unsold oversupply of arcades machine Nintendo President decided to covert them at a new arcade title and put Miyamoto encharge of designing this new title. That title was the big hit “Donkey Kong”
And now a Miyamoto’s quote:
“So you know, cats are interesting. They are kind of like girls. If they come and talk to you, it’s great. But if you try to talk to them it doesn’t always go so well.”      


Hideo Kojima (Kojima Productions)
Weblog:http://www.kjp.konami.jp/gs/hideoblog_e/
Although kojima education was in Economics, and as child he was interesting in films and writing short stories, he switch careers to the game industry and started working for Konami. He was a screenwriter, assistance director, director and designer, kojima pretty much based his creative ideas on films. He along with his ideas were rejected at the beginning but he keeps going, he is an example of having perseverance (or stubbornness) for what you want.      

Monday, April 16, 2012